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Lin Kim

Hello, my name is Chaelin Kim. I am interested in various fields, including branding, UX/UI, and video production. Recently, I have been focusing on studying typography.
I want to broaden my world with a fearless and challenging mindset, without setting limits for myself.

Other Students

Week 14

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Live Demo

Office Oasis is a web-based healing space designed to help you pause and breathe in the midst of a busy office environment. Using Mediapipe and Unity WebGL, it detects subtle gestures and nods, allowing a small planet to respond gently to your movements. Even at your desk, you can shape your own living, breathing world—helping you clear your mind, ease stress, and enjoy a personalized digital oasis.

Credits & References

AI agents

Week 12

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> I was unable to complete the WebGL build process due to the project being developed in Unity.

<Noise Garden> is an interactive 3D artwork that visualizes how the ecosystem of a small spherical planet reacts to real-time environmental noise (dB). When people talk or play music, the noise level rises, causing the plants to scatter or disappear. As the surroundings become quieter, the vegetation regrows and recovers, illustrating the continuous transformation of the ecosystem based on sound.

Credits & References

AI agents

Week 9

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Live Demo

An interactive map visualizing UFO sighting cases reported worldwide. By geographically visualizing scattered UFO sighting data, it enables users to identify patterns and distributions at a glance. The project was developed in two thematic versions—crop circle and antenna—to explore diverse visual representations. Users can navigate the map to explore each sighting location and view detailed information, with interactive features such as zoom and pan providing an intuitive data exploration experience.

Credits & References

AI agents, tutorials

Week 6

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Live Demo

Sound of Time is an interactive visualization that explores the evolution of classical music through data. It presents composers from the 17th to the early 20th century, expressing each through color, size, and motion. Colors correspond to different musical eras such as Baroque, Classical, Romantic, and Modern. The size of each circle reflects the number of compositions, while its movement represents the passage of time. As the timeline flows from 1700 to 1920, composers gradually emerge on the screen. When hovering over a circle, the composer’s name, era, and year appear, and clicking plays a tone that reflects the musical mood of that period. Set against a deep black background, each composer glows like a star, and the subtle pulsation of the circles symbolizes the living rhythm of music. Through the combination of visual data and sound, Sound of Time transforms musical history into an immersive experience — a poetic journey through time and tone.

Credits & References

AI agents

Week 3

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Live Demo

This system arranges particles along the shapes of the input text and creates a cosmic visual effect by allowing them to scatter when the mouse moves nearby and return to their original positions. Particle attributes such as size, color palette, interaction distance, and force can be adjusted in real-time using GUI sliders, enabling users to explore dynamic visual variations while maintaining overall design consistency.

Credits & References

AI agents

Week 2

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Live Demo

I wanted to experiment with a different approach from my previous work. In the past, I focused on expressing text by breaking it down into points, but this time I explored the same sentence through the medium of lines in an entirely new way. Unlike points, which convey a concentrated and fixed impression, lines stretch fluidly, creating a sense of flow and rhythm. Through this, I sought to explore the possibility that the same message can deliver a completely different visual experience. By placing no restrictions on color or thickness, I aimed to express the infinite potential for expansion and the creative possibilities inherent in the qualities of lines.

Credits & References

tutorials, AI agents

Week 13

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> Since it’s built in Unity, there’s no direct link available.

<Blooming Sphere> is an interactive 3D artwork in which a small spherical ecosystem responds in real time to the movements of the viewer’s hand. When the viewer waves their hand, new flowers bloom across the surface of the planet, creating ever-expanding landscapes of color and form. Through this continuous transformation, the work visualizes how simple gestures can reshape an entire ecosystem. In the midst of the repetitive routines of urban life, <Blooming Sphere> offers a moment of calm—inviting viewers to pause, breathe, and find comfort in the gentle emergence of new nature sparked by their own movements.

Credits & References

AI agents

Week 10

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This project is an interactive web artwork that visualizes UFO sighting data from 10 U.S. states as 3D sculptures inspired by crop circles and alien communication antennas. Using Three.js, antenna structures with heights and complexity proportional to each state's sighting count were created—California (12,024 sightings) stands tallest, and different forms represent sighting types (Light, Circle, Disk). Users can explore each antenna with mouse controls or compare all states side-by-side, experiencing UFO data and phenomena through an artistic lens. The interactive map visualizes sighting reports across 10 U.S. states, allowing users to quickly identify patterns and distributions at a glance. Through this project, users can explore the map and access detailed information using intuitive zoom and pan controls.

Credits & References

AI agents

Week 7

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Live Demo

This project is an interactive web artwork that visualizes UFO sighting data from 10 U.S. states as 3D sculptures inspired by crop circles and alien communication antennas. Crop circles are mysterious circular patterns believed to be traces of extraterrestrial contact, and using this motif, antenna structures with heights and complexity proportional to each state's sighting count were implemented with Three.js. California (12,024 sightings) stands tallest, and different forms represent sighting types (Light, Circle, Dish). Users can explore each antenna with mouse controls or compare all states side-by-side using the All button, experiencing data and alien phenomena through an artistic lens.

Credits & References

AI agents

Week 4

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Live Demo

By quoting the phrase 'Somewhere, something incredible is waiting to be known,' I sought to capture the vastness of the universe. The quote reflects the idea that through human curiosity and the spirit of exploration, we can uncover its hidden wonders.

Credits & References

AI agents

Week 1

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Live Demo

This project visualizes text using a particle system in p5.js. The text is first rendered off-screen on a stencil graphics buffer, and particles are generated only within the regions of the text. Each particle has a home position corresponding to the text shape and can move freely in response to mouse interaction. When the user moves the mouse near the particles, they are repelled, creating a dynamic “dispersing and returning” effect. Particles gradually return to their original positions, producing a fluid and interactive visualization of the text. The project uses a custom font loaded via a URL and demonstrates the combination of typography, particle systems, and interactive graphics in p5.js.

Credits & References

tutorials, AI agents