Week 13
Building on last week’s work, I added gesture-based feeding to the fish system, and I also introduced memory. When the user consistently participates in the feeding activity, the plants grow taller, the scene becomes brighter, and the fish move faster. Conversely, if the user stops participating, the plants stop growing, the scene becomes dimmer, and the fish slow down. Pressing keys 1–4 triggers different performances by the fish. Pressing N switches between day and night mode. Pressing B generates bubbles. Pressing W launches glowing food. Pressing P toggles party mode.
Credits & References
ChatGPT